Leaving the Parta-y
Code & Design by Tony B.
Art by Krim Glue
..needs: implement actual obj-interactions, map-to-code read & init, win condition, room boarder creation, layered sprite rendering & placement (i.e. decor on obj)
...optional: height-based render-order (using hit-boxes), designate blocking/non-blocking hit-box (QoL feature), some vfx/particles/juice
...missing: audio assets, audio system code, title screen, credit screen, menu menu UI & controls, game-state switching
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